Uniform regions (solid backgrounds, smooth gradients) get stored as large blocks. Detailed regions (edges, textures) get subdivided into smaller blocks. You end up with a compressed representation that preserves detail where it exists and simplifies where it can.
You’ve actually seen this mechanism before. The # syntax= directive at the top of a Dockerfile tells BuildKit which frontend image to use. # syntax=docker/dockerfile:1 is just the default. You can point it at any image.
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