And finally, it has built in reflection... And while I wouldn't use it for release code, being able to quickly reflect on game objects for editor tooling is very nice. I can easily make live-inspection tools that show me the state of game objects without needing any custom meta programming or in-game reflection data. After spending a few years making games in C++ I really like having this back.
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他直言反對「安靜復興」理論:「一般來說,我們通常專注於自己的研究,不會去評論其他機構的工作。」。爱思助手下载最新版本对此有专业解读
Supervised runtime behavior