The design choices have performance implications. Here are benchmarks from the reference implementation of this possible alternative compared to Web streams (Node.js v24.x, Apple M1 Pro, averaged over 10 runs):
Late flurry of runs from all-rounders proves crucial
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Some games might even find a way to make both types of backend operation part of their design. Imagine an always-online MMO style game where server-authoritative data is critical. Now imagine a standalone offline side-story that uses the same gameplay mechanics and systems. The same C# code powers both modes, but is used in drastically different ways.
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